Final Graphing Design
Final Poster Design
Critical Points
|
Height (m)
|
Velocity (m/s)
|
Radius (m)
|
G’s
|
A
|
200
|
0
|
0
|
0
|
B
|
198
|
6.26
|
0.6
|
2.5
|
C
|
160
|
28
|
22
|
3.75
|
D
|
155
|
29.69
|
0
|
0.5
|
E
|
155
|
29.69
|
20
|
4.5
|
F
|
175
|
22.14
|
20
|
2.6
|
G
|
195
|
9.9
|
20
|
0.85
|
H
|
150
|
31.31
|
30
|
3.66
|
I
|
105
|
43.15
|
40
|
4.81
|
J
|
95
|
45.37
|
35
|
0.21
|
Table of Critical Points
We decided to begin the design of the roller coaster at 200 meters so that we could continually go downward and have the roller coaster speed up. Because of this we encountered trouble finding points with proper radii. Because we were ignoring friction, the loops had to gradually get larger as we descended in order to not harm the riders. That is why our loops and curves get larger and larger as the roller coaster got closer to the ground. Our last loop ended up having an incredible radius of 75 meters in order to be under the max limit of G's.
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